1. Pre-requisitions
The following tutorial assumes that you have already basic knowledge in Android development. Please check the Android development tutorial to learn the basics.
Live Wallpapers are animated, interactive backgrounds for the Android home screen. A live wallpaper is similar to other Android applications and can use most of the same functionality.
To create a live wallpaper, you need to create an XML file which describes your wallpaper. This file should contain a description of the application and can contain a preview and a link to a preference activity Activity which allow to customize the live wallpaper.
You also create a service which must extend the
WallpaperService
class. This class is the base class for all live wallpapers in the system. You must implement the onCreateEngine()
method and return an object of typeandroid.service.wallpaper.WallpaperService.Engine
. This objects handles the lifecycle events, animations and drawings of the wallpaper. The Engine
class defines the life cycle methods, as for example onCreate()
, onSurfaceCreated()
,onVisibilityChanged()
, onOffsetsChanged()
, onTouchEvent()
and onCommand()
.
The service requires the permission
android.permission.BIND_WALLPAPER
and must be registered via an intent-filter for theandroid.service.wallpaper.WallpaperService
action.
You should also enter in the
AndroidManifest.xml
file of the application that your application uses theandroid.software.live_wallpaper
feature. This will prevent that your wallpaper can be installed on devices which do not support live wallpapers.
You can use an Intent to set the Wallpaper.
// Button to set the Wallpaper public void onClick(View view) { Intent intent = new Intent(WallpaperManager.ACTION_CHANGE_LIVE_WALLPAPER); intent.putExtra(WallpaperManager.EXTRA_LIVE_WALLPAPER_COMPONENT, new ComponentName(this, MyWallpaperService.class)); startActivity(intent); }
3. Android Wallpaper Example
Create a new project called de.vogella.android.wallpaper. Do not create an activity.
Create the
/res/xml
folder and create the mywallpaper.xml
file.<?xml version="1.0" encoding="UTF-8"?> <wallpaper xmlns:android="http://schemas.android.com/apk/res/android" android:thumbnail="@drawable/icon" android:description="@string/wallpaper_description" android:settingsActivity="de.vogella.android.wallpaper.MyPreferencesActivity"/>
This file contains a description of your wallpaper and a preview graphic. You can also enter a link to an activity which allow to configure the wallpaper. This resource file will be linked to from the
AndroidManifest.xml
. You could also include the "android:thumbnail attribute" which would point to a drawable which gives a smaller image of the running wallpaper.
Change your
AndroidManifest.xml
to the following to define your MyWallpaperService
service. Also define the uses-feature.<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="de.vogella.android.wallpaper" android:versionCode="1" android:versionName="1.0" > <application android:icon="@drawable/icon" android:label="@string/app_name" > <service android:name="MyWallpaperService" android:enabled="true" android:label="Wallpaper Example " android:permission="android.permission.BIND_WALLPAPER" > <intent-filter> <action android:name="android.service.wallpaper.WallpaperService" > </action> </intent-filter> <meta-data android:name="android.service.wallpaper" android:resource="@xml/mywallpaper" > </meta-data> </service> <activity android:name=".MyPreferencesActivity" android:exported="true" android:label="@string/app_name" android:theme="@android:style/Theme.Light.WallpaperSettings" > </activity> <activity android:name=".SetWallpaperActivity" android:label="@string/app_name" android:theme="@android:style/Theme.Light.WallpaperSettings" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> <uses-sdk android:minSdkVersion="10" /> <uses-feature android:name="android.software.live_wallpaper" android:required="true" > </uses-feature> </manifest>
We create the
MyPoint
class to save the elements we have drawn.package de.vogella.android.wallpaper; public class MyPoint { String text; private int x; private int y; public MyPoint(String text, int x, int y) { this.text = text; this.x = x; this.y = y; } }
Create a new activity. Create the
prefs.xml
preference file in the res/xml
folder.<?xml version="1.0" encoding="utf-8"?> <PreferenceScreen xmlns:android="http://schemas.android.com/apk/res/android"> <CheckBoxPreference android:key="touch" android:title="Enable Touch"></CheckBoxPreference> <EditTextPreference android:key="numberOfCircles" android:title="Number of Circles"></EditTextPreference> </PreferenceScreen>
Create a new activity called MyPreferencesActivity and the following class.
package de.vogella.android.wallpaper; import android.os.Bundle; import android.preference.Preference; import android.preference.Preference.OnPreferenceChangeListener; import android.preference.PreferenceActivity; import android.widget.Toast; public class MyPreferencesActivity extends PreferenceActivity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); addPreferencesFromResource(R.xml.prefs); // add a validator to the "numberofCircles" preference so that it only // accepts numbers Preference circlePreference = getPreferenceScreen().findPreference("numberOfCircles"); // add the validator circlePreference.setOnPreferenceChangeListener(numberCheckListener); }/** * Checks that a preference is a valid numerical value */Preference.OnPreferenceChangeListener numberCheckListener = new OnPreferenceChangeListener() { @Override public boolean onPreferenceChange(Preference preference, Object newValue) { // check that the string is an integer if (newValue != null && newValue.toString().length() > 0 && newValue.toString().matches("\\d*")) { return true; } // If now create a message to the user Toast.makeText(MyPreferencesActivity.this, "Invalid Input", Toast.LENGTH_SHORT).show(); return false; } }; }
Create the following coding for the Wallpaper service.
package de.vogella.android.wallpaper; import java.util.ArrayList; import java.util.List; import android.content.SharedPreferences; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.os.Handler; import android.preference.PreferenceManager; import android.service.wallpaper.WallpaperService; import android.view.MotionEvent; import android.view.SurfaceHolder; public class MyWallpaperService extends WallpaperService { @Override public Engine onCreateEngine() { return new MyWallpaperEngine(); } private class MyWallpaperEngine extends Engine { private final Handler handler = new Handler(); private final Runnable drawRunner = new Runnable() { @Override public void run() { draw(); } }; private List<MyPoint> circles; private Paint paint = new Paint(); private int width; int height; private boolean visible = true; private int maxNumber; private boolean touchEnabled; public MyWallpaperEngine() { SharedPreferences prefs = PreferenceManager .getDefaultSharedPreferences(MyWallpaperService.this); maxNumber = Integer .valueOf(prefs.getString("numberOfCircles", "4")); touchEnabled = prefs.getBoolean("touch", false); circles = new ArrayList<MyPoint>(); paint.setAntiAlias(true); paint.setColor(Color.WHITE); paint.setStyle(Paint.Style.STROKE); paint.setStrokeJoin(Paint.Join.ROUND); paint.setStrokeWidth(10f); handler.post(drawRunner); } @Override public void onVisibilityChanged(boolean visible) { this.visible = visible; if (visible) { handler.post(drawRunner); } else { handler.removeCallbacks(drawRunner); } } }
@Override public void onSurfaceDestroyed(SurfaceHolder holder) { super.onSurfaceDestroyed(holder); this.visible = false; handler.removeCallbacks(drawRunner); } @Override public void onSurfaceChanged(SurfaceHolder holder, int format, int width, int height) { this.width = width; this.height = height; super.onSurfaceChanged(holder, format, width, height); } @Override public void onTouchEvent(MotionEvent event) { if (touchEnabled) { float x = event.getX(); float y = event.getY(); SurfaceHolder holder = getSurfaceHolder(); Canvas canvas = null; try { canvas = holder.lockCanvas(); if (canvas != null) { canvas.drawColor(Color.BLACK); circles.clear(); circles.add(new MyPoint(String.valueOf(circles.size() + 1), x, y)); drawCircles(canvas, circles); } } finally { if (canvas != null) holder.unlockCanvasAndPost(canvas); } super.onTouchEvent(event); } } private void draw() { SurfaceHolder holder = getSurfaceHolder(); Canvas canvas = null; try { canvas = holder.lockCanvas(); if (canvas != null) { if (circles.size() >= maxNumber) { circles.clear(); } int x = (int) (width * Math.random()); int y = (int) (height * Math.random()); circles.add(new MyPoint(String.valueOf(circles.size() + 1), x, y)); drawCircles(canvas, circles); } } finally { if (canvas != null) holder.unlockCanvasAndPost(canvas); } handler.removeCallbacks(drawRunner); if (visible) { handler.postDelayed(drawRunner, 5000); } } // Surface view requires that all elements are drawn completely private void drawCircles(Canvas canvas, List<MyPoint> circles) { canvas.drawColor(Color.BLACK); for (MyPoint point : circles) { canvas.drawCircle(point.x, point.y, 20.0f, paint); } } }
Create the following Activity which should use a layout with one
Button
included. This Button should use the onClick property to point to the onClick
method.package de.vogella.android.wallpaper; import android.app.Activity; import android.app.WallpaperManager; import android.content.ComponentName; import android.content.Intent; import android.os.Bundle; import android.view.View; public class SetWallpaperActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } public void onClick(View view) { Intent intent = new Intent(WallpaperManager.ACTION_CHANGE_LIVE_WALLPAPER); intent.putExtra(WallpaperManager.EXTRA_LIVE_WALLPAPER_COMPONENT, new ComponentName(this, MyWallpaperService.class)); startActivity(intent); } }
No comments:
Post a Comment